Jay is Game Engines Lead developer at EEXAR. He worked with both Unreal Engine 4 and Unity 3D during Spatial Computing oriented projects in China and Canada.
Hard worker and passionate with Advanced Mathematics, Visual Basic, Probability Theory and Spatial Geometry he graduated with honors in China and obtained his degree in Computing Science.
Today, he is bringing his knowledge, skills, mastery and passion for Computer Science to our Augmented Reality applications. Part of the very first Engineering Team he has seen the solution growing and has become a cornerstone at EEXAR.